Played all the three levels. Some short thoughts: the game looks nice, the sprites fit the Windows 95/98 type aesthetic. The colors are well done too. It was a bit frustrating that I couldn't beat the 2nd wave of the first level without leakage until I got some of the meta upgrades. No clue why this is listed as clicker/idle/incremental since it's none of those things. The tower types could lean a bit more into their strengths, I could beat the final level with just berserkers. When I used inferno towers their blast radius never seemed large enough to hit multiple units. It would be nice if towers didn't target units that are already about to die by a shot from another tower, so shots don't get wasted.
Overall pretty nice game. The design could be made a bit more focussed by pulling some of the meta upgrades into the main levels. For instance, allowing to further specialize specific towers by spending rubies, emeralds during the level. And the enemies could use a bit of variety. For instance, put bats in clusters of three so the infero towers area of effect can be put to use. As it stands, the meta upgrades feel like a grind required to beat the levels in the first place.
Thank you for the feedback, I wasn’t sure how balanced and engaging everything turned out.
That’s a great idea “For instance, allowing players to further specialize specific towers by spending rubies or emeralds during the level.” I’ll try to gather more feedback and rework the repetitiveness.
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Played all the three levels. Some short thoughts: the game looks nice, the sprites fit the Windows 95/98 type aesthetic. The colors are well done too. It was a bit frustrating that I couldn't beat the 2nd wave of the first level without leakage until I got some of the meta upgrades. No clue why this is listed as clicker/idle/incremental since it's none of those things. The tower types could lean a bit more into their strengths, I could beat the final level with just berserkers. When I used inferno towers their blast radius never seemed large enough to hit multiple units. It would be nice if towers didn't target units that are already about to die by a shot from another tower, so shots don't get wasted.
Overall pretty nice game. The design could be made a bit more focussed by pulling some of the meta upgrades into the main levels. For instance, allowing to further specialize specific towers by spending rubies, emeralds during the level. And the enemies could use a bit of variety. For instance, put bats in clusters of three so the infero towers area of effect can be put to use. As it stands, the meta upgrades feel like a grind required to beat the levels in the first place.
Thank you for the feedback, I wasn’t sure how balanced and engaging everything turned out.
That’s a great idea “For instance, allowing players to further specialize specific towers by spending rubies or emeralds during the level.” I’ll try to gather more feedback and rework the repetitiveness.
Happy to help, I hope I wasn't too harsh or anything! I do think you got something nice going here. Good luck!
Please leave feedback - it will help me make the game better.