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Towerix91

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Devlog

  • Towerix91 - Improvements v2.0
    March 17, 2026 by Aquilarius
    The past week was packed with gameplay and quality-of-life improvements across the board. Victory Screen Overhaul The old system showed separate popups for sector completion and challenge wave offers... Continue reading
  • Towerix91 - Improvements v1.2
    March 12, 2026 by Aquilarius
    1
    #Clicker, #Idle, #Incremental, #Retro, #Tower Defense
    Small bug fixes Improved visual effects for the FROST tower and its effects on enemies Added a new ability... Continue reading
  • Towerix91 - Incremental update!
    March 10, 2026 by Aquilarius#Clicker, #Idle, #Incremental, #Retro, #Tower Defense
    A thorough rethinking of mechanics and a focus on the incremental part... Continue reading
  • Towerix91 - Improvements v1.1
    March 09, 2026 by Aquilarius#Clicker, #Idle, #Incremental, #Retro, #Tower Defense, #strategy
    Balance • Some enemies now have armor - cheap towers deal less damage to them, encouraging players to use different tower types and invest in upgrades. • Wave compositions have been reworked acros... Continue reading
  • Towerix91 - Improvements v1.0
    March 08, 2026 by Aquilarius#Clicker, #Idle, #Incremental, #Retro, #Tower Defense, #strategy
    GAMEPLAY Smart Tower Targeting: Towers no longer all focus the same enemy. Frost slows the strongest enemy in range (not the dying frontrunner). Inferno targets the densest cluster to maximize AoE spl... Continue reading
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Updated 18 days ago